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I’ve been an avid gamer since I was in grade school. My parents taught me how to play both poker and spades at an early age (in the single digits if I recall correctly) as well as all the boxes of board games that we always had. I got into D&D in grade school with my friends James and Chris Dayson, and that started an insane love affair with pen and paper role playing. Over the decades I have played in table top games of many genre’s, larp games of different styles, and even helped create settings and mechanics for games that only friends played as well as a few games that saw print (thanks for letting me help Scooter). I’ve even dabbled in board game development to the point that I had a working prototype for a game idea I had, and spent time with old friends and a regular deck of cards explaining the basic concepts of game design while we came up with a new card game on the spot over an after noon and a case of beer.

Part of me has always wanted to get into game design more, even if it is just as a hobby. I noticed a few days ago that a fairly popular RPG creator that is available via Steam was on sale for 50% off, which made it very easy to justify the purchase. I have now started working with RPG Maker VX Ace by using a very well done tutorial that someone in the community has created.

I look at using this software the same way that I look at major companies using the Unreal Engine. If someone else has created the tools to help you make the game that you want to make, you would be a fool to not make use of them. There are plenty of companies that use other peoples game engines to make very popular and successful games, and I feel that I am doing nothing different. I can’t code my way out of a wet paper sack, but with RPGMVXA all of that is taken care of for me. The art assets are provided as well, so while what is at my disposal will not look entirely unique, I will have the opportunity to tell an interactive story that has the potential to impress and entertain. The other upside to this is that it will help give me a better idea of how to approach things on a QA level if I ever find a job doing QA for a game company again.

The only downside that I am having with this right now is that there are additional resources that could make things easier for me as well as help me create a more polished product that are out of my immediate price range. There is a resource pack that is a ton of High Fantasy tiles, sprites, etc. that would be great to have access to but costs $50.  If any of you would like to toss me $5 to help defray the cost of this resource pack, I would greatly appreciate it and would be happy to provide you a copy of the game when it is completed in about (realistically) a year and a half. I’ll even list you in the credits 🙂

I’ll be posting dev / design stuff here as the project goes on, but I might set up a completely different section of the blog to deal with that. In the meantime, I need to get back to my tutorial and apply nose to grindstone.

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